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Netflix 日剧《金鱼妻》:尺度无上限、节操无下限,第一...

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Netflix 日剧《金鱼妻》:尺度无上限、节操无下限,第一...

除了《地下城与勇士:起源》之外腾讯的芬兰子公司Supercell近期也推出了一款风靡全球的畅销新作《爆裂小队》Sensor Tower数据显示在5月29日全球发布后的短短三周内《爆裂小队》在苹果App Store和Google Play商店的累计收入超过2800万美元总下载量则达到了4430万次

预算少,你就看入门级,该有的配置全部都会有。指导价起步96.8万,优惠之后裸车起步80万左右,落地顶多88万到89万。它比去年至少多便宜了5-7万,性价比还是非常高的。现场懂球的人都说,她的球技和体力都很不错,听起来对她很是认可。

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【6.Physics和(He)动(Dong)画(Hua)】5.动(Dong)画(Hua)2023-03-07 19:12·青(Qing)少(Shao)年(Nian)编(Bian)程(Cheng)ABC5.动(Dong)画(Hua)现(Xian)在(Zai),角(Jiao)色(Se)可(Ke)以(Yi)移(Yi)动(Dong)了(Liao),但(Dan)在(Zai)移(Yi)动(Dong)时(Shi)形(Xing)象(Xiang)一(Yi)直(Zhi)不(Bu)变(Bian),对(Dui)于(Yu)玩(Wan)家(Jia)来(Lai)说(Shuo)比(Bi)较(Jiao)生(Sheng)硬(Ying),本(Ben)节(Jie)中(Zhong)我(Wo)们(Men)让(Rang)角(Jiao)色(Se)在(Zai)移(Yi)动(Dong)时(Shi)能(Neng)够(Gou)播(Bo)放(Fang)动(Dong)画(Hua)。Unity 2D 游(You)戏(Xi)中(Zhong),角(Jiao)色(Se)动(Dong)画(Hua)一(Yi)般(Ban)采(Cai)用(Yong)帧(Zheng)动(Dong)画(Hua)的(De)形(Xing)式(Shi)来(Lai)实(Shi)现(Xian)。所(Suo)谓(Wei)帧(Zheng)动(Dong)画(Hua)就(Jiu)是(Shi)在(Zai)每(Mei)一(Yi)帧(Zheng)显(Xian)示(Shi)不(Bu)同(Tong)的(De)图(Tu)片(Pian)来(Lai)实(Shi)现(Xian)。在(Zai) Unity 中(Zhong)制(Zhi)作(Zuo)帧(Zheng)动(Dong)画(Hua)可(Ke)以(Yi):通(Tong)过(Guo)脚(Jiao)本(Ben)逐(Zhu)帧(Zheng)替(Ti)换(Huan)图(Tu)片(Pian)使(Shi)用(Yong) Mecanim 创(Chuang)建(Jian)动(Dong)画(Hua)并(Bing)播(Bo)放(Fang)5.1 Mecanim使(Shi)用(Yong) Mecanim 可(Ke)以(Yi)在(Zai)游(You)戏(Xi)设(She)计(Ji)过(Guo)程(Cheng)中(Zhong)分(Fen)别(Bie)制(Zhi)作(Zuo)各(Ge)种(Zhong)动(Dong)画(Hua),然(Ran)后(Hou)指(Zhi)定(Ding)各(Ge)动(Dong)画(Hua)间(Jian)切(Qie)换(Huan)的(De)时(Shi)机(Ji)。游(You)戏(Xi)运(Yun)行(Xing)时(Shi)会(Hui)根(Gen)据(Ju) Mecanim 对(Dui)象(Xiang)的(De)状(Zhuang)态(Tai)进(Jin)行(Xing)判(Pan)断(Duan),从(Cong)而(Er)自(Zi)动(Dong)播(Bo)放(Fang)相(Xiang)应(Ying)的(De)动(Dong)画(Hua)。使(Shi)用(Yong) Mecanim 需(Xu)要(Yao)理(Li)解(Jie)的(De)内(Nei)容(Rong):spriteUnity 中(Zhong) sprite 是(Shi)图(Tu)片(Pian)精(Jing)灵(Ling)的(De)意(Yi)思(Si);图(Tu)片(Pian)精(Jing)灵(Ling)是(Shi)用(Yong)来(Lai)绘(Hui)制(Zhi)图(Tu)集(Ji)的(De)控(Kong)件(Jian),精(Jing)灵(Ling)可(Ke)以(Yi)在(Zai)一(Yi)张(Zhang)大(Da)图(Tu)中(Zhong)去(Qu)截(Jie)取(Qu)一(Yi)部(Bu)分(Fen)(大(Da)图(Tu)就(Jiu)是(Shi)整(Zheng)体(Ti)图(Tu)像(Xiang)集(Ji)合(He),而(Er)截(Jie)取(Qu)的(De)小(Xiao)图(Tu)就(Jiu)是(Shi)一(Yi)个(Ge)精(Jing)灵(Ling)),然(Ran)后(Hou)给(Gei)精(Jing)灵(Ling)命(Ming)名(Ming),使(Shi)用(Yong)时(Shi)通(Tong)过(Guo)精(Jing)灵(Ling)的(De)名(Ming)称(Cheng)就(Jiu)能(Neng)直(Zhi)接(Jie)绘(Hui)制(Zhi),并(Bing)且(Qie)精(Jing)灵(Ling)还(Huan)可(Ke)以(Yi)用(Yong)来(Lai)制(Zhi)作(Zuo)动(Dong)画(Hua)。Animation Clip相(Xiang)当(Dang)于(Yu)一(Yi)个(Ge)将(Jiang)零(Ling)散(San)的(De)序(Xu)列(Lie)帧(Zheng)图(Tu)片(Pian)(sprite)整(Zheng)合(He)到(Dao)一(Yi)起(Qi)的(De)文(Wen)件(Jian)。不(Bu)同(Tong)的(De)动(Dong)画(Hua)都(Du)分(Fen)别(Bie)对(Dui)应(Ying)一(Yi)个(Ge) Animation Clip,动(Dong)画(Hua)的(De)序(Xu)列(Lie)帧(Zheng)信(Xin)息(Xi)以(Yi)及(Ji)播(Bo)放(Fang)速(Su)度(Du)、播(Bo)放(Fang)时(Shi)长(Chang)等(Deng)信(Xin)息(Xi)都(Du)在(Zai) Animation Clip 中(Zhong)设(She)置(Zhi)。Animator ControllerAnimator Controller 负(Fu)责(Ze)将(Jiang) Animation Clip 整(Zheng)合(He)到(Dao)一(Yi)起(Qi),可(Ke)以(Yi)指(Zhi)定(Ding)在(Zai)什(Shi)么(Me)时(Shi)候(Hou)播(Bo)放(Fang)什(Shi)么(Me) Animation Clip。Animator 组(Zu)件(Jian)游(You)戏(Xi)对(Dui)象(Xiang)挂(Gua)载(Zai) Animator 组(Zu)件(Jian),并(Bing)设(She)置(Zhi)合(He)适(Shi)的(De) Animator Controller ,就(Jiu)可(Ke)以(Yi)播(Bo)放(Fang) Animator Controller 定(Ding)义(Yi)的(De)动(Dong)画(Hua)。其(Qi)关(Guan)系(Xi)如(Ru)下(Xia)图(Tu):5.2 使(Shi)用(Yong) Mecanim 创(Chuang)建(Jian)动(Dong)画(Hua)的(De)步(Bu)骤(Zhou)第(Di)一(Yi)步(Bu):生(Sheng)成(Cheng) Animation Clip 文(Wen)件(Jian);第(Di)二(Er)步(Bu):生(Sheng)成(Cheng) Animator Controller 文(Wen)件(Jian);第(Di)三(San)步(Bu):将(Jiang) Animator Controller 文(Wen)件(Jian)设(She)置(Zhi)到(Dao) Animator 组(Zu)件(Jian)中(Zhong);第(Di)四(Si)步(Bu):将(Jiang) Animator 组(Zu)件(Jian)挂(Gua)载(Zai)到(Dao)角(Jiao)色(Se)对(Dui)象(Xiang)上(Shang)。使(Shi)用(Yong) Mecanim 创(Chuang)建(Jian) Animation Clip 文(Wen)件(Jian),上(Shang)面(Mian)的(De)四(Si)个(Ge)步(Bu)骤(Zhou)会(Hui)自(Zi)动(Dong)执(Zhi)行(Xing)。5.3 创(Chuang)建(Jian) Animation Clip 文(Wen)件(Jian)首(Shou)先(Xian),在(Zai)层(Ceng)级(Ji)窗(Chuang)口(Kou)中(Zhong)选(Xuan)中(Zhong)角(Jiao)色(Se),然(Ran)后(Hou)在(Zai)菜(Cai)单(Dan)栏(Lan)中(Zhong)选(Xuan)择(Ze) window -> Animation,打(Da)开(Kai) Animation 窗(Chuang)口(Kou)。此(Ci)时(Shi),可(Ke)以(Yi)看(Kan)到(Dao) Animation 窗(Chuang)口(Kou)中(Zhong)的(De) Create 按(An)钮(Niu)(如(Ru)果(Guo)看(Kan)不(Bu)到(Dao),放(Fang)大(Da) Animation 窗(Chuang)口(Kou)即(Ji)可(Ke)),单(Dan)击(Ji) Create 按(An)钮(Niu),在(Zai)弹(Dan)出(Chu)的(De)对(Dui)话(Hua)框(Kuang)中(Zhong)输(Shu)入(Ru)文(Wen)件(Jian)名(Ming),然(Ran)后(Hou)单(Dan)击(Ji) Save。我(Wo)们(Men)在(Zai)此(Ci)处(Chu)输(Shu)入(Ru) Walk 作(Zuo)为(Wei)文(Wen)件(Jian)名(Ming),表(Biao)示(Shi)角(Jiao)色(Se)行(Xing)走(Zou)的(De)动(Dong)画(Hua)。这(Zhe)时(Shi),上(Shang)面(Mian)的(De)四(Si)个(Ge)步(Bu)骤(Zhou)都(Du)将(Jiang)自(Zi)动(Dong)完(Wan)成(Cheng),可(Ke)以(Yi)在(Zai)工(Gong)程(Cheng)窗(Chuang)口(Kou)中(Zhong)看(Kan)到(Dao) Animation Clip “Walk” 和(He) Animation Controller "cat" 都(Du)创(Chuang)建(Jian)好(Hao)了(Liao)。( Animation Controller 的(De)名(Ming)称(Cheng)与(Yu)角(Jiao)色(Se)名(Ming)称(Cheng)相(Xiang)同(Tong))。如(Ru)下(Xia)图(Tu)所(Suo)示(Shi):5.4 创(Chuang)建(Jian)行(Xing)走(Zou)动(Dong)画(Hua)创(Chuang)建(Jian)动(Dong)画(Hua)就(Jiu)是(Shi)在(Zai) Animation Clip 的(De)时(Shi)间(Jian)线(Xian)上(Shang)配(Pei)置(Zhi)图(Tu)片(Pian),设(She)置(Zhi)什(Shi)么(Me)时(Shi)候(Hou)播(Bo)放(Fang)什(Shi)么(Me)图(Tu)片(Pian)。下(Xia)面(Mian),我(Wo)们(Men)创(Chuang)建(Jian)一(Yi)个(Ge)每(Mei)隔(Ge)0.06秒(Miao)替(Ti)换(Huan)一(Yi)张(Zhang)图(Tu)片(Pian),单(Dan)个(Ge)循(Xun)环(Huan)的(De)单(Dan)元(Yuan)长(Chang)度(Du)是(Shi)0.24秒(Miao)。单(Dan)击(Ji) Animation 窗(Chuang)口(Kou)左(Zuo)侧(Ce)的(De) Add Property 按(An)钮(Niu),然(Ran)后(Hou)单(Dan)击(Ji) Sprite Renderer -> Sprite 右(You)侧(Ce)的(De) + 号(Hao),如(Ru)下(Xia)图(Tu)所(Suo)示(Shi):此(Ci)时(Shi)如(Ru)下(Xia)图(Tu)所(Suo)示(Shi):在(Zai)画(Hua)面(Mian)的(De)0秒(Miao)和(He)1秒(Miao)处(Chu)被(Bei)设(She)置(Zhi)为(Wei)角(Jiao)色(Se)图(Tu)片(Pian),也(Ye)就(Jiu)是(Shi)说(Shuo)默(Mo)认(Ren)的(De)循(Xun)环(Huan)长(Chang)度(Du)是(Shi) 1 秒(Miao)。(如(Ru)果(Guo)看(Kan)不(Bu)到(Dao)图(Tu)片(Pian),单(Dan)击(Ji)左(Zuo)侧(Ce) “cat : Sprite” 左(Zuo)侧(Ce)的(De)三(San)角(Jiao)形(Xing)按(An)钮(Niu))。由(You)于(Yu)我(Wo)们(Men)要(Yao)制(Zhi)作(Zuo)的(De)动(Dong)画(Hua)的(De)循(Xun)环(Huan)长(Chang)度(Du)是(Shi) 0.24 秒(Miao),所(Suo)以(Yi)需(Xu)要(Yao)将(Jiang) 1 秒(Miao)位(Wei)置(Zhi)的(De)图(Tu)片(Pian)删(Shan)除(Chu)掉(Diao),用(Yong)鼠(Shu)标(Biao)单(Dan)击(Ji) 1 秒(Miao)位(Wei)置(Zhi)的(De)图(Tu)片(Pian),按(An) Delete 键(Jian)即(Ji)可(Ke)删(Shan)除(Chu)。Animation 窗(Chuang)口(Kou)可(Ke)以(Yi)用(Yong)鼠(Shu)标(Biao)滚(Gun)轮(Lun)来(Lai)缩(Suo)放(Fang),为(Wei)了(Liao)方(Fang)便(Bian)编(Bian)辑(Ji),先(Xian)将(Jiang)时(Shi)间(Jian)轴(Zhou)放(Fang)大(Da)。按(An)照(Zhao)上(Shang)面(Mian)的(De)设(She)计(Ji),我(Wo)们(Men)应(Ying)该(Gai)在(Zai) 0.06 秒(Miao)处(Chu)设(She)置(Zhi)为(Wei) cat_walk1 文(Wen)件(Jian),在(Zai) 0.12 秒(Miao)处(Chu)设(She)置(Zhi)为(Wei) cat_walk2 文(Wen)件(Jian),在(Zai) 0.18 秒(Miao)处(Chu)设(She)置(Zhi)为(Wei) cat_walk3 文(Wen)件(Jian),用(Yong)鼠(Shu)标(Biao)在(Zai)时(Shi)间(Jian)轴(Zhou)的(De) 0.06 秒(Miao)处(Chu)单(Dan)击(Ji),将(Jiang) cat_walk1 文(Wen)件(Jian)拖(Tuo)拽(Zhuai)到(Dao)时(Shi)间(Jian)轴(Zhou)上(Shang),当(Dang)鼠(Shu)标(Biao)指(Zhi)针(Zhen)出(Chu)现(Xian) + 号(Hao)时(Shi)放(Fang)开(Kai),其(Qi)他(Ta)相(Xiang)同(Tong)。如(Ru)下(Xia)图(Tu)所(Suo)示(Shi):最(Zui)后(Hou),确(Que)定(Ding)动(Dong)画(Hua)的(De)整(Zheng)体(Ti)长(Chang)度(Du),在(Zai) 0.24 秒(Miao)处(Chu)单(Dan)击(Ji)鼠(Shu)标(Biao),单(Dan)击(Ji) Animation 窗(Chuang)口(Kou)左(Zuo)上(Shang)角(Jiao)的(De) Add Keyframe 按(An)钮(Niu)即(Ji)可(Ke)确(Que)定(Ding)动(Dong)画(Hua)的(De)整(Zheng)体(Ti)长(Chang)度(Du)。如(Ru)下(Xia)图(Tu)所(Suo)示(Shi):行(Xing)走(Zou)动(Dong)画(Hua)就(Jiu)做(Zuo)好(Hao)了(Liao),可(Ke)以(Yi)在(Zai) Animation 窗(Chuang)口(Kou)中(Zhong)单(Dan)击(Ji)播(Bo)放(Fang)按(An)钮(Niu)来(Lai)查(Cha)看(Kan)动(Dong)画(Hua),也(Ye)可(Ke)以(Yi)播(Bo)放(Fang)游(You)戏(Xi)来(Lai)看(Kan)动(Dong)画(Hua)效(Xiao)果(Guo)。当(Dang)在(Zai) Animation 窗(Chuang)口(Kou)中(Zhong)单(Dan)击(Ji)播(Bo)放(Fang)按(An)钮(Niu)后(Hou),可(Ke)以(Yi)在(Zai)场(Chang)景(Jing)视(Shi)图(Tu)中(Zhong)看(Kan)到(Dao)动(Dong)画(Hua)的(De)效(Xiao)果(Guo),如(Ru)果(Guo)在(Zai) Animation 窗(Chuang)口(Kou)中(Zhong)不(Bu)能(Neng)播(Bo)放(Fang),则(Ze)先(Xian)单(Dan)击(Ji)一(Yi)下(Xia) Animation Record Button(左(Zuo)侧(Ce)的(De)红(Hong)色(Se)按(An)钮(Niu))再(Zai)单(Dan)击(Ji)播(Bo)放(Fang)按(An)钮(Niu)。5.5 调(Diao)整(Zheng)动(Dong)画(Hua)的(De)速(Su)度(Du)此(Ci)时(Shi),启(Qi)动(Dong)游(You)戏(Xi),我(Wo)们(Men)发(Fa)现(Xian)动(Dong)画(Hua)一(Yi)直(Zhi)在(Zai)播(Bo)放(Fang)。这(Zhe)样(Yang)不(Bu)符(Fu)合(He)实(Shi)际(Ji),所(Suo)以(Yi),我(Wo)们(Men)可(Ke)以(Yi)让(Rang)动(Dong)画(Hua)的(De)播(Bo)放(Fang)速(Su)度(Du)随(Sui)角(Jiao)色(Se)的(De)移(Yi)动(Dong)速(Su)度(Du)而(Er)改(Gai)变(Bian)。动(Dong)画(Hua)的(De)播(Bo)放(Fang)速(Su)度(Du)可(Ke)以(Yi)通(Tong)过(Guo)脚(Jiao)本(Ben)来(Lai)调(Diao)整(Zheng)。所(Suo)以(Yi),继(Ji)续(Xu)对(Dui)角(Jiao)色(Se)控(Kong)制(Zhi)器(Qi)进(Jin)行(Xing)修(Xiu)改(Gai),代(Dai)码(Ma)如(Ru)下(Xia):using System.Collections;using System.Collections.Generic;using UnityEngine;public class PlayerController : MonoBehaviour{ Rigidbody2D rigid2d; float jumpForce = 780.0f; float moveForce = 270.0f; float maxSpeed = 2.0f; Animator animator; // Start is called before the first frame update void Start() { rigid2d = GetComponent(); animator = GetComponent(); } // Update is called once per frame void Update() { // 跳(Tiao)跃(Yue) if (Input.GetKeyDown(KeyCode.Space)) rigid2d.AddForce(transform.up * jumpForce); // 左(Zuo)右(You)移(Yi)动(Dong) int key = 0; if (Input.GetKeyDown(KeyCode.LeftArrow)) key = -1; if (Input.GetKeyDown(KeyCode.RightArrow)) key = 1; if (key != 0) Debug.Log(key); // 获(Huo)取(Qu)角(Jiao)色(Se)的(De)移(Yi)动(Dong)速(Su)度(Du) float currentSpeed = Mathf.Abs(rigid2d.velocity.x); if (key != 0 && currentSpeed < maxSpeed) { Debug.Log(currentSpeed); rigid2d.AddForce(transform.right * key * moveForce); } // 角(Jiao)色(Se)朝(Chao)向(Xiang) if (key != 0) transform.localScale = new Vector3(key, 1, 1); // 动(Dong)画(Hua)部(Bu)分(Fen)速(Su)度(Du) animator.speed = currentSpeed / 2.0f; }}

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